We’ve had several occasions where someone in our group plays the beastmen raiders warband and had this question come up. I’d like to see. This is my first post in ModelBrush, but not the last. Now I have more time to devote to my hobbies and therefore I have started to resume some. What are the maxstats for Beastmen raiders? I use the Empires in Flames rules and can’t seem to find them.

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And is this really true?!

Max stats for Beastmen Raiders?

Sat 15 Feb – 1: Now I have more time to devote to my hobbies and therefore I have started to resume some forgotten wargames, such as Battlefleet gothic and Mordheim. Your last observation is correct.

I’d guess that general Beastmen max stats are based on the ones from the Possessed list, in which case four wounds is two above their starting wounds, similar to most other things’ max wounds.

Sat 15 Feb – Retrieved from ” https: This site is a part of Curse, Inc. Tom’s Boring Mordheim Forum:: That would be my luck though.

I have decided to use different skin tones, from beige brown to red brown. Expect some big troubles from Dwarves: Game content and materials are trademarks and copyrights of their respective publisher and its licensors.


The only real reason for the Light Armor is mostly because the models are wearing them. And most interestingly, a couple of Gors with two weapons.

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BB code is On. I am inclined to believe that the Rules Review merely ignored the issue since a max stat table for Beastmen already existed and the author of the new version declined to change the max stats himself.

If you compare them to an Orc warband, who I’d say were the closest, they start at higher Movement, Strength and Initiative, along with an extra Hero with even more movement – rakders Leadership, but that’s it. Permissions in this forum: Otherwise there is no reason for the Beasts to have more wounds. Intelligence provided by Ungor Raiders enables the warherds to encircle and trap the foe, to launch ambushes from hidden paths and moss-choked vales, and to cut off raiderz escape routes of those that believe there is still a route to safety.

Sat 24 Apr – 3: Therefore, I have all heroes 2 bestigors, shaman and chieftainplus 2 ungors, 2 warhounds and 4 gors.

I’ve found out that huge creatures like ogres and minotaurs tend to fall quickly and with no useful contribution thay are just too costly for my taste.

Denmark Personal Info Primary Warband played: Originally Raidets by neferhet View Post. Recibir un email con cada nueva entrada. I will include a minotaur if I have the opportunity, of course!.


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Hopefully the mino doesn’t suck it at the start and just die. Originally Posted by Lux View Post. Ungors can’t become heroes. Bands of Ungor Raiders range ahead of the warherd as it travels through the lands, sending runners back and forth to ensure the Beastmen army can bring its might to bear at the right place and time. This page was last edited on 30 Novemberat Thus, using the Warband rules published in the Mordheim suplement Empire in flames page 67I have prepared my warband with crowns.

Max stats for Beastmen Raiders? A couple of ungors are a better armour, if you ask me.

Ungor Raiders

Armor is so piss poor in this game that I’m aware that I’m mostly throwing money away at this point on armor Options Quote message in reply? Berlin Personal Info Primary Warband played: This unit can move hidden in any terrain.

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