: Madness at Gardmore Abbey: A Dungeons & Dragons Supplement : Waterdeep: Dungeon of the Mad Mage (Adventure Book, D&D Roleplaying. The big maguffin/villain in Gardmore Abbey is the Deck of Many Things. This artifact is one of the most appealing in all of D&D, embracing the. Note: This article contains spoilers for Madness at Gardmore Abbey. the poster map from the D&D Starter Set if it makes things easier for you.

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The hardest part was trying abeby do versions for a lot of the monsters, but that might be easier now with the Monster Manual available.

You could just drop in new monsters to translate the encounters without too much difficulty, but I think the harder part will be updating the environments to be just as cool, and coming up with a way to handle the skill tests. But having run my players through several sessions of Madness at Gardmore AbbeyI am of amdness opinion that it is easily the best 4E adventure, and compares favorably to such beloved classics as Keep on the Borderlands and Tomb of Horrors.

Tips for Gardmore Abbey: Sly Flourish

I just ran my players through it, and the fight was a gloriously challenging epic battle that lasted almost two hours. Whether by intention or not, Madness at Gardmore Abbey follows the line of adventures in the Essentials series very well.


Ties to Other Planes. Finding new cards here and there throughout the Abbey has added to the coherence of our campaign. Madness at Gardmore Abbey uses a young red dragon in a showcase encounter.

Tips for Gardmore Abbey

Add tags Tags separate by space: Tags separate by space: Friday, 20th January, As with the Feywild, you can easily toss in some bread crumbs here that lead to further exploration of the abbeu Far Realm later in your campaign.

Maybe throw up a google docs of the monsters used. Maps and tiles are much the same; sure, I can simply use what I have on madnese, but it still bugs me when my best option is to draw a map on Gaming Paper. I was wondering if anyone has undertaken the task of converting Madness to 5e already?

abbej To find out more, including how to control cookies, see here: All your points are valid: Madness at Gardmore Abbey is intended for characters of level 6 to 8. Likewise, I’m interested to see other people’s experiences. Especially the big solo monsters like the beholder. Xander CM Piper says: You are commenting using your Twitter account. December 20, at 3: Liane the Wayfarer gave XP for this post. My party just last night finished the megadungeon they’ve been fardmore since Julyand is newly 6th level.

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Originally Posted by TarionzCousin. Friday, 2nd December, Errors The following errors occurred with your submission. Home Recent Additions Welcome Wiki. The Lovecraft-inspired Far Realm has directly intruded upon one location in the Abbey, with suitably horrific events playing out as players explore. Sorry, your blog cannot gxrdmore posts by email.

Madness at Gardmore Abbey 5e conversion | Sage Advice D&D

Share Facebook Twitter Email Reddit. Even better is the inclusion of a gorgeously designed physical deck of cards to represent the Deck of Many Things. I am going to run the 4e version, but that’s because I think the current characters in the campaign are so cool in 4e. Did you do it? Madness at Gardmore Abbey: Or done some preliminary work on it?

Here are six reasons why Madness at Gardmore Abbey is great.

I did it a while back. A sheet of Dungeon Tiles enables the DM to create the encounters exactly as intended. GeekGold Bonus for All Supporters at year’s end: But, I think it could be done.