FLURRY Give this character a close combat action. After the close combat attack resolves, it may make a second close combat attack as a free action. The. Heroclix Tutorial Powers and Abilities Card – Key Changes. Each click has four abilities; Speed, Attack, Defense, and Damage. Each Ability has specific. powers or abilities (for this action). Make a range attack targeting all characters, at least one of x ENERGY SHIELD/DEFLECTION Modify defense +2 against.

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Immediately after the attack resolves, KO the object.

Rules | HeroClix

Windows are indicated by dashed blue squares with a black outline. Immediately after the attack resolves, destroy that piece of Blocking terrain.

Our Writing staff features some of the very best players in the game, with multiple major championships under their belts. Doors do not impede movement in any way. Replacing a character will KO any equipment currently equipped to them Theme Team Probability control is now calculated 1 use for each character with the Keyword up to a maximum of 5.

This is another minor tweak to a power. Place one target single-base character within range and line of fire into another square within range and line of fire. This section is dedicated to bringing you strategies, tactics, lessons, reviews, teams, news, anything and everything you need to know regarding competitive Heroclix.

Opposing characters occupying a marker modify attack When using the Power Action to move a character this basics of the original power are still there while removing some of the more complicated rules surrounding it. Due to the extensive amount of rewritting there are many more nuanced changes that have been changed but I wanted to point out the main changes that were made.

That part of the ability has been removed and they are now subject to the Free Action rule that prevents them from performing the same Free Action twice in a turn. Door are considered walls and therefore blocking terrain for all effects, including destroying it.


R ead the documents over and see if you can ad any major changes I may have missed. A small boost to the Dolphin characters giving them a defense boost while they occupy Water Terrain. This is a more subtle change but one that will make a difference in how certain ID Cards are played.

It is meant to be used by Judges and the more competitive of players but happens to contain one of the biggest changes made within the New Rules: If this character is holding an object, make a range attack targeting a single character that, instead of normal damage, deals 2 damage if the object is light or 3 damage if the object is heavy.

Powers and Abilities

Minimum range value 4. The Comprehensive Rulebook Heroclix Comprehensive Rulebook As mentioned above the Comprehensive Rulebook is a complimentary resource that contains more advanced rules and clarifications for corner cases. Top 10 Lists Majestix Podcast. Aside from the previously revealed Power Changes, this one is the biggest.

This is a very big change from how this ability used to function.

In conclusion there is a lot that has actually changed, much more than I was even able to point out here though most abiljties the changes have been made to the game language itself but not to the actual function of the game. The only change made is that you can no longer stack your heals when attacking multiple characters simultaneously.

As the Inspire effect triggers when the character is placed, friendly characters that later become adjacent do not get to use the Inspiration ability. The Damage Depletion Modifier has been completely stripped from the game.

Rules Corner – Heroclix – Amber Collins

Doors are indicated by dashed white squares with a black outline. Windows are considered walls and therefore blocking terrain for all effects, including destroying it. They can be called in at any time during the Action Phase though you can still only bring in one character per turn To add to that a character no longer needs to be clear in order to call someone in. The final and possibly most game changing change is that there is no longer a size restriction to Telekinesis, you are now able to TK a Giant or a Colossal so long as they are a single based character.


This one is an interesting change but does make sense while streamlining the rules and making rules universal. Free actions are no longer able to be activated during the Beginning or end of turn. Three new types of Map Terrain were introduced into the game: It was a rule that had been put in place during the early days of the Watch List as a way to reign in the Team Bases.

Characters that are adjacent when the ID character is placed can freely move away and still use the Inspiration ability until your next turn, regardless of what happens to the ID card or the ID character This is a more subtle change but one that will make a difference in how certain ID Cards are played.

All of these elements still function the way they used but herocljx or less being left in dust as the game moves forwards. This is the home for all things competitive Heroclix.

This calls out those game elements that are no longer Modern in the game and there are no current plan to bring them back into the game. This acts more as a deterrent than anything else and with the changes to Hypersonic which was covered in the March reveal the previous way it worked is no longer necessary. ID Cards are no longer called in at the beginning of the turn. With Team Bases out of modern and thankfully no plans to have them ailities any time in the near future the rule is no longer necessary and hinders characters that were never intended to be hindered by it.

Plasticity no longer causes a character to outright stop when they become adjacent to them.